Posts by Pinky


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    Sezona obljetnice


    Beskrajna prostranstva svemira skrivaju nebrojene tajne. Pripremi se da ih otkriješ jer Sezona obljetnice počinje s novim sezonskim postignućima koja u prvi plan stavljaju tvoj istraživački duh i tvoje istraživačke sposobnosti. Šalji ekspedicije u veliku nepoznanicu, poboljšavaj svoje tehnologije i širi svoje carstvo. Bilo da prikupljaš dragocjene resurse, pronalaziš brodove ili dolaziš do otkrića špijunažom, mnoga te postignuća nagrađuju za pametno planiranje i stalan napredak!


    Svi serveri nudit će sezonska postignuća i fantastične jedinstvene nagrade kao što su avatari, skinovi planeta, titule i bodovi postignuća, koje možeš otključati samo na sezonskom serveru, u ograničenom razdoblju, ispunjavanjem postignuća. Sezona počinje 2. listopada 2026. i završava 30. listopada 2026.


    Sve nagrade koje osvojiš na sezonskom serveru bit će dostupne na cijelom tvom računu i moći ćeš ih koristiti na svakom serveru na kojem igraš. Nakon završetka sezone server će nastaviti raditi kao običan server, ali sezonska postignuća više neće biti moguće ispuniti.


    Što te očekuje

    • Svi serveri s posebnim sezonskim postignućima.
    • Sezonska postignuća dostupna su 4 tjedna.


    Sezonske nagrade

    U ovoj sezoni možeš osvojiti jedinstvene nagrade koje su dostupne samo tijekom ove sezone:


    Sezona obljetnice: avatari

    S11_A1_T5_Ava_ID1_200x200.jpg S11_A2_T5_Ava_ID2_200x200.jpg S11_A3_T5_Ava_ID3_200x200.jpg
    S11_A10_T5_Ava_ID4_200x200.jpg S11_A13_T5_Ava_ID5_200x200.jpg S11_A15_T5_Ava_ID6_200x200.jpg


    Sezona obljetnice: skinovi planeta

    S11_A2_T4_Pskin_ID1_200x200.png S11_A5_T5_Pskin_ID2_200x200.png S11_A8_T5_Pskin_ID3_200x200.png
    S11_A11_T5_Pskin_ID4_200x200.png S11_A14_T5_Pskin_ID5_200x200.png


    Sezona obljetnice: titule

    • Stroj za darove
    • Rođen spreman
    • Upravitelj dvorane za zabave
    • Znatiželjni veseljak
    • Galaktički najavljivač zabava
    • Konfeti-top


    Premium avatari

    Tijekom sezone na svim su serverima dostupni posebni premium avatari:

    1f41665d4bf4561a1aaf05a99e669c4b9a56f30a.webp 28b87c124b7251ce49c2d32d7beefa7fd95aa4f6.webp 884c03ed955a34fe06299d9359fab71fdc6ee16f.webp
    a80defac8072b6e0421645ffbabbe3bec8d6cc53.webp 696c926f1872ee4c1b09b053e34ade8a41bf3cca.webp 60b2a89d1fdc08cc8d79044fe864eddf615aca14.webp


    Pregled postignuća

    Evo pregleda svih sezonskih postignuća. Možeš ih vidjeti izravno na svakom sezonskom serveru tako da u svom profilu otvoriš karticu postignuća.

    • Prijavi se na OGame server u 1, 4, 8, 12 i 16 različitih dana.
    • Dosegni 100.000, 500.000, 1.000.000, 5.000.000 i 10.000.000 bodova na ljestvici.
    • Nadogradi bilo koju zgradu (na planetu ili mjesecu) 1, 3, 5, 10 i 20 puta.
    • Špijuniraj druge igrače 10, 25, 50, 100 i 200 puta.
    • Dovrši 50, 100, 250, 500 i 750 ekspedicija.
    • Leti u misije otkrivanja oblika života 100, 250, 500, 1.000 i 1.400 puta.
    • Imaj aktivne Zapovjednika, Admirala, Inženjera, Geologa i Tehnokrata.
    • Izgradi Brodogradilište do razine 1, 4, 8, 12 i 16 na jednom mjesecu.
    • Izgradi 1.000, 2.000, 4.000, 8.000 i 20.000 Gaussovih topova.
    • Otpiši 1.000, 10.000, 100.000, 200.000 i 500.000 brodova kod Trgovca otpadom.
    • Pošalji najmanje 1.000 borbenih brodova u ACS misije obrane u ukupnom trajanju od 50, 100, 150, 200 i 300 sati.
    • Nabavi 1, 3, 6, 12 i 16 predmeta putem Uvoza/Izvoza.
    • Pronađi 1.000, 2.500, 5.000, 10.000 i 25.000 Tamne tvari u ekspedicijama.
    • Licitiraj za predmete na dražbi 5, 10, 25, 50 i 100 puta.
    • Prikupi 10.000.000, 25.000.000, 50.000.000, 75.000.000 i 100.000.000 resursa Reciklerima u jednoj misiji.


    Česta pitanja

    Mogu li nastaviti igrati na serveru nakon završetka sezone?
    Da, jedina razlika nakon završetka sezone jest to što sezonska postignuća više neće biti moguće ispuniti. Server će nastaviti raditi kao i svaki drugi server, a ti možeš i dalje uživati u svježoj ekonomiji i boriti se za svoje mjesto na ljestvici.


    Hoće li sezonske nagrade biti dostupne u nekoj drugoj sezoni kasnije?
    Ne, svaka sezona donosi jedinstvene nagrade koje će biti dostupne samo tijekom te određene sezone. Čak i ako se same sezone u budućnosti ponove, bit će novih ekskluzivnih nagrada.


    Mogu li nagrade koje otključam na sezonskom serveru koristiti samo na tom serveru?
    Ne, čim otključaš nagradu za postignuće (uključujući sezonska postignuća), možeš je koristiti na bilo kojem serveru na kojem igraš, sada ili u budućnosti.


    Hoće li se bodovi sezonskih postignuća dodati mojim uobičajenim bodovima postignuća?
    Da, svaki put kada ispuniš postignuće ili sezonsko postignuće, dobivaš 100 bodova za ukupni rezultat postignuća. Ti su bodovi jednaki na svim serverima i koriste se i za ljestvicu servera i za globalnu ljestvicu postignuća. Sezonski serveri izvrstan su način da dodatno povećaš svoj rezultat postignuća.


    Puno sreće u Sezoni obljetnice!


    Tvoj OGame tim

    img_03546b24.jpg


    PROJEKT ORION

    SIGNAL PRIMLJEN

    Istraži. Bori se. Opljačkaj.


    Najveće ažuriranje OGamea u posljednjih nekoliko godina dostupno je na PTS-u. Po prvi put suočit ćeš se s NPC neprijateljima u potpuno novom sustavu obrane od valova. Drži položaj svojom flotom, odbijaj val za valom nasumično generiranih NPC flota i osvajaj plijen za svaki poraženi val. Čekaju te brodovi, resursi, Tamna tvar, XP oblika života, pa čak i premium predmeti. No svaka je misija javno vidljiva: drugi ti je mogu ukrasti ili te izravno napasti. Pripremi svoju flotu.


    25+ VRSTA MISIJA | PvE + PvP PRVI PUT U OGAMEU | MEGA SAVEZNIČKA SURADNJA | ∞ SKALABILNO


    [ 01 // BORBENI DNEVNIK ]

    PvE susreće PvP

    Prvi put NPC neprijatelji u OGameu.

    Piratske flote, neprijateljske obrane, čak i Zvijezde smrti kao protivnici: Orion u svemir donosi potpuno novu klasu prijetnji. Svojom borbenom flotom odbijaj val za valom nasumično kombiniranih NPC flota ili pošalji transportere na mirne misije, drži položaj i skupljaj resurse i nagrade. Sakupljač, Otkrivač ili General: od sada svaki stil igre ima vlastite ciljeve.


    [ 02 // JAVNI CILJEVI ]

    Galaksija gleda

    Tko prvi dođe, uzima sve.

    Tvoj IAS traži anomalije, a ti odlučuješ koju ćeš misiju pokrenuti. No čim postane aktivna, pojavljuje se u pregledu za cijelu galaksiju. Ugrabi misije koje su pokrenuli drugi. Zaštiti svoje od lopova. Suoči se s PvP napadima ili se udruži sa svojim savezom u mega-grupe za koordinirane operacije. Napokon pravi kooperativni PvE u OGameu. A ako voliš rizik, isprobaj kooperativni PvP s dvostruko većim nagradama.


    [ 03 // KONTAKT S NEPRIJATELJEM ]

    Nijedan val nije isti

    Beskrajne kombinacije. Potrebna je prava taktika.

    Sustav generira beskrajno mnogo kombinacija NPC flota. Njihov sastav i veličina rastu s razinom tvog IAS-a, a s njima i plijen. No nasumično ne znači kaotično: svaki val slijedi taktičku logiku osmišljenu da testira tvoju obranu. Tko uvijek šalje istu flotu, propada. Tko čita prijetnje, prilagođava se i reagira, odnosi sve.


    [ 04 // EKONOMIJA ]

    Nova valuta, novi putevi

    Pretvorba u litij i hrana kao gorivo.

    Litij pokreće sve u Orionu, a proizvodiš ga pretvaranjem metala, kristala, deuterija ili čak hrane svojih oblika života. Napokon višak hrane ima pravu svrhu. Nove odluke o gradnji, nove strategije ulaganja: pobjeđuje onaj tko najpametnije pretvara.



    Pridruži se javnom testnom poslužitelju OGamea - Singularity

    Dear community,


    as you know, our main focus for a while has been this content update.


    As it continues being developed, there are some things that will be coming up in future updates.


    Below you can find some details on thing that we are planning to do:



    Features


    • Collector
      • Reduced tax rate for transactions on the marketplace
        • server setting (~ half of normal user)
        • selling / buying / inactivity
    • Crawler
      • New formula:
        • ((metal mine level + crystal mine level + deut synth level) * y * 0,02) * 1,5
          • y = server setting factor (e.g. 8 )
          • 1,5 if class = collector
            • leads to 50% higher production if crawler used by collector class
          • while amount is limited now, they still require energy to run them
    • Discoverer
      • Connect increased expedition outcome to eco speed
        • xx% * eco speed * (currently exisiting) base loot
          • xx% as server setting → e.g. 50
      • Change max DF from max values to percentage
        • discoverer class: 20% of destroyed ships go into DF
        • other classes: 10% of destroyed ships go into DF
    • Pathfinder
      • Expedition (base) loot * 2
        • With taking the discoverer optimization into account, this also connects higher outcome if ship is used by "correct" class
    • General
      • 25% less deut for all ships
        • currently only for combat ships
      • +2 fleet slots
      • full WF value from combats including reaper (see reaper request)
        • WF collected by pve trading ships and brought to your planet / delivered to the space dock
    • Reaper
      • Use current WF mechanism for defender also for attacker, if reapers are part of the fleet
        • only half if not used by warrior class (see warrior class request for full WF value)
          • WF collected by pve trading ships and brought to your planet / delivered to the space dock
    • Merchant
      • Connect merchant base values (3:2:1) to current marketplace values with a factor (server setting)
        • 3:2:1 → x (2,5:1,5:1)
          • if 2,5:1,5:1 is the current value
          • develops with the marketplace ratio (updates at the same time)
        • more balanced to real ingame values while still being useful beside the marketplace
    • Marketplace
      • Add minimum value of ships / resources to be traded on the marketplace
        • Stopping players from trading 1 unit without paying taxes







    Future of the version 7.0.0:


    Once the update is ready to be released in new servers ( or in already existing servers), it might not be implemented with all the advantages available for every class.


    This means, in the future, we might have servers where the classes have different benefits.

    As some of you were wondering about the new ships and how they interact with other ships, today we are introducing the stats of the reaper!


    Posto ste se pitali da dobijete neke informacije o novim brodovima i kako oni saradjuju sa drugim brodvima ,danas prestavljamo pojedinosti jednog


    *reaper


    Rapidfire from:

    • Deathstar(10)
    • Ion Cannon(2)

    Rapidfire against:

    • Espionage Probe(5)
    • Solar Satellite(5)
    • Crawler(5)
    • Battlecruiser (7)
    • Cruiser(7)
    • Battleship(7)
    • Bomber(4)
    • Destroyer(3)

    More info about the other ships coming soon!


    Vise informacija o drugim brodovima uskoro!

    Ready for more info?


    To prevent the marketplace from being a resources storage, the marketplace will have some taxes.

    - It will consume 15% taxes of the total value from each trade. The taxes will be taken from the resources received in exchange of the offer sold.

    - The marketplace offers will be removed automatically after 3 days if they have not been part of a trade. This action will consume 25% taxes of the offer value and will be taken when the offer is removed from the market.


    These values might change in the future for older universes. It will depend on their age and activity.,

    What percentages do you think are good for these 2 types of taxes in your servers?


    Spremni za vise informacija?


    Da bi sprijecili da pijaca bude skladiste za resurse ,trziste ce imati i neke poreze.

    -uzece se 15% poreza od totalne vrijednosti za svaku zamjenu.Porezi ce se uzimati iz resursa dobijenih u zamjenu za prodatu robu.

    -ponude na trzistu ce biti automatski uklonjene nakon 3 dana ako nisu bile dio trgovine.Ova akcija uzece 25% poreza od vrijednosti ponude i preduzece se kada se ponuda ukolni sa trzista.

    -Ovde vrijednosti se mogu promijeniti u budnuscnosti za starije servere.Zavisice od njihove starosti i aktivnosti.

    Koji procenti su po vasem miljneju dobri za ovde dviej vrste poreza na vasim serverima?

    Attention, please!


    Would you rather play in a server with or without merchant?

    Once the content update is ready, some of the new servers might start without premium trader in the game. For the time being, once the update goes live in the older universes the merchant will continue to be available.


    Leave us your comments in the discussion thread! We want to know how would you rather play!


    Your OGame Team.



    Paznja,molim!


    Dali bi ste radje igrali na serveru sa ili bez trgovca?

    Jednom kada sadrzaj bude spreman,neki od novih servera mozda ce poceti bez pocetnog trgovca u igri.Kada auzirianje krene uzivo u starim unijima trgovac ce nastaviti biti dostupan.

    Ostavite vase komentare u temi koju smo kreirali za vas.Zelimo da znamo kako bi vi radije igrali.


    Vas ogame tim.


    A new marketplace is coming to the game!

    Yes, you read right!

    Through this market, you will be able to trade resources, ships and items with resources from other players!

    Did you think the new ships were limited to your selected class? No, they are not! You will be able to get the new ships from the different classes through the marketplace offers from other players!


    Novo trziste dolazi u igru!


    Da procitao si kako i treba!


    Kroz ovo traziste moci cete trgovati resursima ,borodovima i predmetima sa resursima drugih igraca!

    Dali mislite da su vasi bordovi ograniceni za vasu klasu? Ne nisi! Imaces mogucnost dobiti nove brodove iz razlicitih klasa kroz trgovinu,tj ponudu drugih igraca.


    New spaceships are coming soon!🚀

    • ➡️Reaper: belongs to the General class, collects some of the debris directly after the combat.
    • ➡️Pathfinder: belongs to the Discoverer class, collects debris directly at the expedition area as long as there is cargo capacity available.
    • ➡️Crawler: belongs to the Collector class, supports production in mines.


    Uskoro doleze novi svemirski brovodi!🚀


    • ➡️Reaper:pripada klasi Generala,skuplja neke ostatke direktno posle borbe.
    • ➡️Pathfinder: Pripada klasi Discoverer,skuplja otpatke direktno na mjestu expedicija sve dok je teretni kapacitet slobodan.
    • ➡️Crawler: Pripada klasi Crawler,pomaze u produkciji rudnika.



    #OGame #Browsergame #Gameforge #Gaming

    Dear community,


    on Monday, 14th of October we will implement the version 7.0.0 in the Public Test Servers (PTS).

    With this update, the marketplace, classes and new ships we have been talking about for the past months will be available for you to build and explore.

    If you don't own already an account in the pioneers lobby, you can create one through the following link:

    https://lobby-pioneers.ogame.gameforge.com/en_GB/


    Please, keep in mind the pioneers lobby is independent to the live lobby so you will not be able to merge your accounts into the same lobby.


    The test servers available for you to play the update from Monday 14th are called Origin and Bermuda.


    We hope you have a great time testing the new update and please, if you encounter any issue, report it in the new sections that will be available for you to talk about the update in the forum.



    U ponedeljak 14.10.2019 implementirat cemo verziju 7.0.0 na live test servere.(PTS)

    Sa ovim azuriranjem,trgovina i novi borodovi o kojima smo razgovarali predhodnih mjeseci bice vam dostupni za izgradnju i strazivanje.

    Ako nemate racun,mozete na otvoriti na liknu ispod:


    https://lobby-pioneers.ogame.gameforge.com/en_GB/


    Molim vas imajte na umu da pioneers lobi je nezavistan od zivog lobija(pravog) tako da necete moci spojiti racune u isti lobby.


    Test serveri koji ce biti dostupni za igru od ponedeljka 14.10 su Orgin i Bermuda.


    Nadamo se da cete se odlicno provesti u testiranju i da ako primijetiti bilo kakvu gresku prijavite u odjeljcima koje smo kreirali za vas.


    Feedback i rasprave

    Bug fixes:

    [FIXED] Some fleet missions couldn't be minimized on the fleet movement page.

    [FIXED] The galaxy could be browser on vacation mode.

    [FIXED] Activating Detroid, Newtron, Kraken will lead into the inventory instead of back to the shop.

    [FIXED] Alliance text preview is now properly displayed.

    Marketplace:

    • It shows up as a new button on the left menu.
    • Allows players to trade resources, items and ships.
    • The resources, ships or items can only be traded in exchange for resources (1 type in exchange for 1 type).

    Example: X amount of lightfighters in exchange for X amount of metal.

    Example 2: X amount of metal in exchange for X amount of crystal.

    Example 3: X amount of items in exchange for X amount of deuterium.


    Note: it is not possible to trade the same type of resources.

    Example: X amount of metal in exchange for X amount of metal.



    • The standar marketplace ratio is 2.5:1.5:1.
    • The ratio can be modified by 30% above or below the standar.
    • The ratio will be modified on its own every 48 hours depending on the offer and demand in the server.
    • The marketplace will lock itself on coordinates under attack 10 minutes before the attack takes place.

    The player under attack cannot remove, add or modify offers, but other players can still buy offers from player under attack.

    • Trade requests block 1 fleet slot.
    • Once a trade is done, the transfer requires flight time between the seller and the buyer.
    • The trade flight time is calculated based on a small cargo with impulse drive level 20.
    • The flight time is displayed in the marketplace.
    • The flight time from the trade mission is shown in the event box.
    • Once the trade arrives, the player will receive a message in the inbox with a button for delivery. This action creates activity in the planet ( like any other action in the game).
    • The delivery message stays for 7 days (as any other message).
    • Once the message is gone, if the delivery button is not used, the content of the trade will be placed on the planet with the coordinates where the trade happened.
    • If the planet is deleted or the trade happened in a moon that was destroyed, the trade will show up in your home planet.
    • The market offers are taken out of the account ( but not from the ranking) and they are safe from attacks in the colony they belong to.
    • Creating an offer in the market requires paying taxes (rounded down).

    The taxes for a normal player are 10% of the offer value.

    The taxes for players with Admiral active are 5% of the offer value.

    • The taxes for ships will only be taken if they are sold and they will be consumed from the resources the seller received.
    • Removing a market offer consumes 10% of taxes from the selling value.
    • Players can set up a search offer order with a specific price range (25% above or below the given market ratio). If there is an offer under these conditions, the market will perform the trade.
    • Offers older than 3 days will be removed from the market by the system (and the taxes will be consumed).

    Classes:

    • You can choose between 3 classes each of them has its own special set of skills.
    • The selection screen for the classes is available for every account and it allows you to either select a class or skip the step.
    • You can select your class later by clicking on the question icon next to the Commanding menu.
    • Selecting the first class is free. Switching classes cost 500.000 DM.
    • You can switch the class as often as you like.


    Collector

    • 25% more mine production over the basic value.
    • 25% faster speed in trading ships.
    • 25% higher cargo capacity on trading ships.
    • 2 extra fleet slots.
    • 2 extra marketplace slots.
    • Allows you to build the new ship: "Crawler".
    • It has an extra percentage in the production of energy (to be defined).


    General

    • 25% faster combat ships.
    • 25% faster recyclers.
    • 25% less deuterium consumption for the recyclers.
    • Hamill Manouver: a small chance to immediately destroy a deathstar once in combat using a light fighter.
    • (+X Combat research)
    • Allows you to build the new ship: "Reaper".
    • It has an extra percentage on combat research (to be defined).

    Explorer

    • 25% less research time.
    • 300% higher gain on successful expeditions.
    • 10% larger planets when colonizing.
    • Debris fields created on expeditions will be visible in the Galaxy view.
    • 2 extra expedition slots.
    • +XX% Phalanx range (to be defined)
    • 75% higher loot from Inactive players.
    • Allows you to build the new ship: "Pathfinder".

    Ships:


    Crawler

    • Only available for the collector class' shipyard.
    • They increase the metal, crystal and deuterium production on their tasked planet. Each crawler increases 0.03% of each resource's production and up to 50% of the default value.
    • It needs 50 energy to function.
    • It can be sold in the marketplace.
    • It cannot be sent on fleet missions.

    Stats:


    Rapidfire from:

    • all ships(5).
    • Deathstar(1250).

    No rapid fire against any ship.

    Cost per ship:

    • 2.000 Metal.
    • 2.000 Crystal.
    • 1.000 Deuterium.

    Conditions to build:

    • Research Lab(2)
    • Energy Technology(2)
    • Combustion Drive(1)
    • Armour Technology(4)
    • Laser Technology(4)
    • Robotic Factory(2)
    • Shipyard(5)


    Reaper

    • Only available for the general class' shipyard.
    • Plunders part of the debris fields inmediately after a battle (only PvP combats).
    • It can be sold in the marketplace.

    Stats:


    Rapidfire from:

    • Deathstar(10)
    • Ion Cannon(2)

    Rapidfire against:

    • Espionage Probe(5)
    • Solar Satellite(5)
    • Crawler(5)
    • Battlecruiser (7)
    • Cruiser(7)
    • Battleship(7)
    • Bomber(4)
    • Destroyer(3)

    Cost per ship:

    • 85.000 Metal
    • 55.000 Crystal
    • 20.000 Deuterium

    Conditions to build:

    • Research Lab(7)
    • Energy Technology(5)
    • Hyperspace Technology(6)
    • Shield Technology(6)
    • Hyperspace Drive(7)
    • Robotic Factory(2)
    • Shipyard(10)


    Pathfinder

    • Only available for the discoverer class' shipyard.
    • Discovers and collects debris fields during expeditions (up to its cargo capacity).
    • Is able to find items on expeditions (maximum 2 per day).
    • It can be sold in the marketplace.

    Stats:


    Rapidfire from:

    • Battleship(5)
    • Deathstar(30)

    Rapidfire against:

    • Solar Satellite(5)
    • Crawler(5)
    • Cruiser(3)
    • Light Fighter(3)
    • Heavy Fighter(2)

    Cost per ship:

    • 8.000 Metal
    • 15.000 Crystal
    • 8.000 Deuterium

    Conditions to build:

    • Research Lab(7)
    • Energy Technology(5)
    • Hyperspace Technology(3)
    • Shield Technology(5)
    • Hyperspace Drive(2)
    • Robotic Factory(2)
    • Shipyard(5)